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- ReadArchive "statics.vib"
-
- Camera [ (1.5,3,-5),(0,-0.3,0),(0,1,0)
- FieldOfView 41
- Format(640,480)
- FrameAspectRatio 4/3
- Antialiasing 2
- ]
-
- Media(MIE, 100, 14, 0.21, 0.125)
- Photons(30000, 0, 0)
-
- SpotLight [ (10,7,5.5), (0,0,0), 10, 20, 1
- Decay QUADRATIC Intensity (1,1,1)*450 MediaInteraction Bulb 1.0 ]
-
- Declare glass = Shader [ FunctionalSurface [
- Color '0,0,0'
- Ka 0.025
- Kd 0.0
- Ks 0.3
- Kt((0.98*|N.I|<0.175?0.175 : 0.98*|N.I|), 1.45, '1,1,1')
- Kr 0.1
- BlinnSpecularBRDF 14
- Caustics 0.475
- Dispersion(1.08, 14)
- ]
- ]
-
- Declare checker_map = SpectrumOfColors( [0.0, '0.1,0.1,0.1', 0.5, '0.1,0.1,0.1']
- [0.5, '1,1,1', 1.01, '1,1,1'] )
-
- Declare BWchecker = Shader [ FunctionalSurface [ Kd 0.95 Color checker_map[Checker] ] ]
-
- Shape [ Cone((-2,-2,0), 0.5, (-2,1,0), 0.15) glass ]
- Shape [ Sphere((-2, 1.3, 0), 0.35) glass ]
- Shape [ Cone((0,-2,0), 0.5, (0,1,0), 0.15) glass ]
- Shape [ Sphere((0, 1.3, 0), 0.35) glass ]
- Shape [ Cone((2,-2,0), 0.5, (2,1,0), 0.15) glass ]
- Shape [ Sphere((2, 1.3, 0), 0.35) glass ]
-
- Shape [ Polygon(4, (-20,-2, -20), (-20,-2, 20), (20,-2, 20), (20,-2, -20)) BWchecker ]
-